Dark Harvest Edit
Path
Slot
Domination
Keystone
Description
伤害一名生命值低于50%的英雄时会造成自适应伤害并收割该英雄的灵魂,将黑暗收割的伤害永久提升5。黑暗收割仅对生命值低于50%的敌方英雄生效。
黑暗收割伤害:20-60(基于等级)(+5伤害×灵魂数)(+0.25额外攻击力)(+0.15法术强度)
参与击杀时冷却时间重置到1.5秒
Cooldown
45 seconds
Domination Edit
Hunt and Eliminate Prey
Keystone (Primary Only)
Electrocute
Predator
Dark Harvest
Hail of Blades
Malice
Cheap Shot
Taste of Blood
Sudden Impact
Tracking
Zombie Ward
Ghost Poro
Eyeball Collection
Hunter
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter
See Also
详情[]
非攻击或技能造成的伤害(如: Scorch, Liandry's Anguish, Ricochet)不会触发黑暗收割。
clones可以触发黑暗收割,但 zombies不会。
Prototype: Omnistone灵魂层数会增幅所有基石符文的效果。
策略[]
黑暗收割非常适合嚎哭深渊,因为此地图会有更多的击杀,相对于召唤师峡谷地图可以更快叠加层数。
地图差异[]
Howling Abyss differences
Damage per soul changed to 2.
Nexus Blitz differences
Damage per Soul changed to 2.
Base damage changed to 15 − 55(基于等级).
Ultra Rapid Fire differences
Cooldown changed to 12 seconds.
Base damage changed to 10 − 50(基于等级).
AP ratio changed to 10% AP.
AD ratio changed to 20% bonus AD.
Bonus damage per soul changed to 2.
Media[]
Dark Harvest with PrecisionDark Harvest with SorceryDark Harvest with ResolveDark Harvest with Inspiration
Patch History[]
;V10.9
Bug Fix: Now properly triggers from damage caused by active items.
V8.24
Base damage reduced to 20 − 60(基于等级) from 40 − 80(基于等级).
Removed: Can no longer trigger off other procs (e.g. Scorch, Liandry's Torment) aside from Luden's Echo, whose effect is built to behave like a separate ability.
V8.23 - November 26th Hotfix
ARAM-only Balancing:
Bonus damage per Soul reduced to 2 from 4.
V8.23 - November 20th Hotfix
Base damage reduced to 40 − 80(基于等级) from 50 − 80(基于等级)
Bonus damage per Soul reduced to 5 from 8.
V8.23
New Effects:
Damaging a champion below 50% of their maximum health by any mean deals 50 − 80(基于等级) (+ 8 per Soul) (+ 25% bonus AD) (+ 15% AP) bonus Adaptive damage and reaps 1 Soul. This cannot happen again for 45 seconds, resetting to 1.5 seconds on champion takedown.
On ARAM, souls increase the damage by 4 instead of 8.
Old Effects:
Enemy and allied, champions, large minions and large monsters that die nearby drop Soul Essences on the ground. These last for 10 seconds or until picked by moving close to it. If you kill the target yourself, the Soul Essence will be automatically picked up. Champions grant 6 Soul Essence; large minions grant 4 Soul Essence; and large monsters grant 2 Soul Essence. Select champion summoned units are classified as large minions.
Collecting a Soul Essence empowers your next basic attack against an enemy champion or structure within the next 20 seconds to deal 20 − 60(基于等级) (+ Total Soul Essence) (+ 25% bonus AD) (+ 20% AP) bonus Adaptive damage.
After collecting 150 Soul Essences you become Soul Charged, increasing the time to trigger the empowered attack to 300 seconds.
Range: 1400 / 300
V8.20
Base damage reduced to 20 − 60(基于等级) from 40 − 80(基于等级).
V8.19
Bug Fix: Dropped Soul Essence particle is now brighter and clearer for colorblind players.
V8.11
ARAM-only Balancing:
Soul Essences from champion takedown reduced to 4 from 5.
Soul Essences from large minion reduced to 2 from 4.
V8.8
Bug Fix: Fixed a bug where a VFX box appeared when a soul was dropped on the ground.
Bug Fix: Fixed a bug where, if multiple players took Dark Harvest, only one of them could see the soul glow on units that will drop Dark Harvest souls.
Bug Fix: On ARAM, tooltip now properly indicates that champion souls are worth less soul essence.
V7.24
Map-Specific Balancing: On ARAM, champions soul essences dropped reduced to 5 from 6.
V7.22 Added
Domination Keystone rune.
Passive: Champions, large minions, and large monsters drop Soul Essence on death, which you can collect by moving nearby. Collecting Soul Essence empowers your next attack versus an enemy champion or structure within the next 20 seconds to deal 40 − 80(基于等级) (+ Total Soul Essence) (+ 25% bonus AD) (+ 20% AP) bonus Adaptive damage.
Champion souls grant 6 Soul Essence; large minion souls grant 4 Soul Essence; and large monster souls grant 2 Soul Essence. Select champion summoned units are classified as large minions.
After collecting 150 Soul Essence you become Soul Charged, increasing the time to trigger the empowered attack to 300 seconds.
Adaptive: Deals either physical or magic depending on which would deal the most damage.
参考资料
Runes
Precision
强攻 ▪
致命节奏 ▪
迅捷步伐 迅捷步伐
▪ 征服者
过量治疗 过量治疗 ▪
凯旋 凯旋 ▪
气定神闲 气定神闲
传说:欢欣 传说:欢欣 ▪
传说:韧性 传说:韧性 ▪
传说:血统 传说:血统
致命一击 致命一击 ▪
砍刀 砍刀 ▪
坚毅不倒 坚毅不倒
Domination
Electrocute ▪
Predator ▪
Dark Harvest
▪ Hail of Blades
Cheap Shot ▪
Taste of Blood ▪
Sudden Impact
Zombie Ward ▪
Ghost Poro ▪
Eyeball Collection
Ravenous Hunter ▪
Ingenious Hunter ▪
Relentless Hunter
▪ Ultimate Hunter
Sorcery
Summon Aery ▪
Arcane Comet ▪
Phase Rush
Nullifying Orb ▪
Manaflow Band ▪
Nimbus Cloak
Transcendence ▪
Celerity ▪
Absolute Focus
Scorch ▪
Waterwalking ▪
Gathering Storm
Resolve
Grasp of the Undying ▪
Aftershock ▪
Guardian
Demolish ▪
Font of Life ▪
Shield Bash
Conditioning ▪
Second Wind ▪
Bone Plating
Overgrowth ▪
Revitalize ▪
Unflinching
Inspiration
Glacial Augment ▪
Unsealed Spellbook ▪
Prototype: Omnistone
Hextech Flashtraption ▪
Magical Footwear ▪
Perfect Timing
Future's Market ▪
Minion Dematerializer ▪
Biscuit Delivery
Cosmic Insight ▪
Approach Velocity ▪
Time Warp Tonic
Removed
行窃预兆 行窃预兆